However these Textures have so much detail in the same amount of space that they can approach photo-realistic in look and feel. They can double or quadruple the amount of Pixels used to create the Textures. It does not mean the Textures are larger in physical size on the screen.Īlso, you may see Hi Res Texture packs come out for this game as a mod (they have them for FO3, so it is just a matter of time). I guess they are using Large to refer to the file size. Large really means High Resolution or More Pixels per Sq Inch. At Medium and Low respectively these textures progressively drop, losing a lot of detail - see an animated screenshot comparison by clicking this link: Īgnieszka Bak Posts: 3540 Joined: Fri 4:15 pm When set to Large, the resolution of the 2D texture images used is highest, meaning the textures appear more crisp and real, especially when examined close up. A boulder for example is a wireframe skeleton in 3D, with a 2-dimensional boulder surface texture covering it (to see this, use the twf Console Command). Textures are the 2D images placed around all 3D objects in the game. Texture Size: The options here are Large, Medium and Small, and changing them will require a restart to reload all the appropriate textures. just wanna know which is better graphic quality.
When it says large textures or small textures, which is better? performance is no concern, I'm currently operating at half Anisotropic filtering capacity and 3/4 AA capacity.